22.4.2025 - 13.5.2025 ( Week 1- Week 4)
Gam Jze Shin / 0353154
Experiential Design / Bachelor of Design in Creative Media
Task 1: Trending Experience
Index
1. Instructions
2. Task 1: Trending Experience
3. Feedback
4. Reflection
Task 1
In this initial task, we are required to complete three main activities to deepen our understanding of the technology involved:
- Complete all exercises to demonstrate our grasp of the development platform fundamentals.
- Write a short reflective blog post based on our findings.
- Propose three potential ideas for our project.
Week 1
This week, our lecturer Mr. Razif introduced the module and shared examples of impressive AR projects created by previous students. I was truly inspired by their work—some developed AR learning apps that teach children about animals or help secondary students perform science experiments through AR. Others created creative concepts like interactive drawings in museums that respond to user interaction. Mr. Razif encouraged us to reflect on these ideas and consider which direction interests us most for our own project.
Additionally, he introduced an AI-powered Experiential Design Assistant GPT, designed to guide us through each stage of the project—from research to the final AR app. This assistant will support us with Unity and Vuforia, proposal writing, and prototyping. It also offers feedback, resources, and reminders while helping us stay focused on our main goal: creating a compelling mobile AR experience.
I asked the assistant GPT for some inspiration. Initially, the ideas it suggested were quite common and lacked originality or interactivity—such as a furniture AR app that shows how items look in real spaces, which has already been done many times. So, I rephrased my question in hopes of getting a more unique concept. After a few attempts, I received a more interesting suggestion: an AR experience for safety sign symbols. This sparked a further idea—an AR app for learning and recognizing road signs, which could be both educational and engaging.
Week 2
For the class activity, each group created a journey map for a specific location (Current Journey Map). My group chose Sunway Lagoon Theme Park. We outlined the entire user journey using Miro, identifying the pain points, gain points, and proposing solutions for each step.
We also explored how AR elements could enhance the experience. Our ideas included:
- An AR map with arrow guidance and voice-over directions to help visitors navigate the park.
- A mobile app check-in system where users scan themed section boards.
- When visitors scan a specific station’s image, AR animations and descriptions would appear, giving a preview of the attraction.
- The check-in feature would help visitors track which areas they’ve explored.
Week 3
Week 3 Exercise in Figma: https://shorturl.at/DY0HP
In Week 3, we learned about AR (Augmented Reality), MR (Mixed Reality), and VR (Virtual Reality).
- AR adds digital elements to the real world through devices like phones or tablets.
- MR blends the real and digital worlds, allowing interaction between both.
- VR creates a fully immersive virtual environment, replacing the real world.
In class, we categorized images under AR, MR, and VR, which helped me better understand what AR really is.
After explaining, Mr. Razif gave us another exercise—to search for a Google animal and view it in 3D. I searched for a rabbit and viewed the 3D rabbit in my real-world space during class.
Based on the idea, we listed down the possible user feelings if such a feature existed. After that, we created a mockup and presented it in class.
Marker-based AR experience (Tutorial)
Tutorial in Youtube: https://youtu.be/TL15tmg8Jag
I followed the instructions provided by Mr. Razif to learn the basics of AR using Unity.
Before starting the process in Unity, we had to log in to the Vuforia Engine and upload the image we wanted to use. I noticed that when I added a real-world image, it only received a one-star rating. Mr. Razif explained that higher-rated images are easier for the system to detect in AR. So, I experimented with other images and found one that received a five-star rating. In the end, I chose to use the image with the highest rating for better detection.
After inserting the image into Unity, I placed a square box on top of it. When I scanned the image using my laptop’s camera, the square appeared correctly on the image in the AR view.
Week 4
- Canva Scaler > UI Scale Mode > Scale With Screen Size > Change Reference Resolution X
- Right Click > UI > Button- TextMeshPro > Import
- Change Button Name > Text > Size > Position
Task 1 Idea
For this task, we are required to propose three potential ideas for developing an AR app. Once the ideas are finalized, we need to decide which one to move forward with for the next task.
fig 2.19 AR Ideas
After discussing with Mr. Razif, I decided to proceed with my first idea — the AR road sign symbol. During my research on existing apps with similar concepts, I came across RoadAR. This app provides an interactive learning experience by showcasing 3D models of road signs in AR. It categorizes the signs into warning, mandatory, priority, and prohibited types, allowing users to explore each category with detailed visualizations and explanations.
This is the layout I found in RoadAR. It simulates real road situations, giving users a sense of being in a car and enhancing the feeling of realism. The layout for answering questions can also serve as a useful reference for me when designing my own version.
Week 2
Group Exercise in Class
Due to time constraints, our group didn’t get
the chance to present. However, I noticed
another group chose the same location—Sunway
Lagoon. Based on the feedback Mr. Razif gave
them, I learned that we should avoid
suggesting simple solutions like “adding more
lockers” to solve problems. Instead, we’re
encouraged to think of more innovative and
suitable alternatives.
AR Task Idea
Mr. Razif reviewed
my four ideas and provided feedback for
each:
- First idea (driving sign symbol AR): He found it interesting, especially the potential to animate the signs and make them interactive.
- Second idea (plants): He said it had a clear five-step process and was similar to a previous senior's project, making it an acceptable option.
- Third idea (color mixing): He pointed out that it would be difficult to implement since mixing and changing colors accurately in AR is quite challenging.
- Fourth idea (baking tutorial): Although similar to furniture step-by-step tutorials, he mentioned it would be hard to create due to the need for a fixed animated outcome for each baking step.
Week 3
Group Exercise in Class
Some groups missed including the mockup, but
fortunately, our group prepared lots that showed
how a doctor could use AR to display organ parts
to the patient. Mr. Razif didn’t have many
comments on our content or mockup, but he did
remind us to present the mockup with clear visual
explanations instead of displaying too much text
at once, as too much text can distract the
audience during a presentation.
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